Computer vision · live & VOD

Every moment,
found automatically.

Veloplay watches full matches — cricket, football, and beyond — and cuts broadcast‑ready highlight packages while the game is still being played.

<90sDetect to clip
2Sports live now
24/7Autonomous ingest
CAM_04 · 1080i60
MXF OP1a
GOAL — 98.7%EVENT DETECTED
00:41:12.4
00:12:04
00:19:41
00:23:58
00:31:07
00:41:12
00:52:30
01:04:19
CRICKET — wickets, boundaries, milestones FOOTBALL — goals, shots, key passes MULTI‑CAM — automatic best‑angle selection BROADCAST‑READY — HLS, MXF, ProRes out CRICKET — wickets, boundaries, milestones FOOTBALL — goals, shots, key passes MULTI‑CAM — automatic best‑angle selection BROADCAST‑READY — HLS, MXF, ProRes out
The problem

Editors still watch the whole match to cut three minutes of it.

Highlight production hasn't changed in decades — it's just more people, watching more feeds, for longer hours. Veloplay replaces the watching, not the editors, so that editors can focus on Storytelling

Today

Manual logging pipeline

  • Loggers tag events in real time, feed-by-feed
  • Editors re-watch tagged moments to confirm
  • Cuts assembled by hand, angle by angle
  • Packages delivered 20–40 minutes after play
  • Cost scales linearly with matches covered
With Veloplay

Autonomous detection pipeline

  • Every feed analyzed frame-by-frame, live
  • Events classified and scored automatically
  • Best angle selected and cut without a human pass
  • Packages ready in under 90 seconds
  • 10x more clips, at lower cost
How it works

Ingest to delivery, without a hand on the desk.

Four stages, running continuously against every camera feed for the length of the match.

01

Ingest

Broadcast feeds pulled in as MXF OP1a, XDCAM, or XAVC — multi-camera, no format conversion required upfront.

MXF · XDCAM · XAVC
02

Detect

Computer vision models track players, ball, and pitch state across every angle to classify events as they happen.

Real-time inference
03

Generate

The strongest angle is selected, trimmed, and composited — graphics, replays, and slow-motion applied automatically.

DNxHR · ProRes mezzanine
04

Deliver

Packages transcoded down an ABR ladder and pushed to CDN, ready for OTT, social, or the broadcast desk.

HLS · LL‑HLS · DASH
Platform

Built for the desk, not just the demo.

Everything a highlights team needs once the clips exist — editing, branding, and delivery, in one system.

Multi-track editor

A full browser-based timeline for fine cuts, overlays, and logo placement — no round-trip to a desktop NLE.

GPU-accelerated render

Compositing happens client-side for instant preview, so editors see the final frame while they're still cutting.

Multi-camera intelligence

Every angle is scored per event; the system always proposes the shot a human editor would have picked.

HDR & format handling

Tone-mapping, deinterlacing, and HEVC 4K delivery handled automatically, matched to house broadcast standards.

Asset & rights management

Every clip is tagged, searchable, and tracked back to its source feed and timecode for rights and archiving.

API & CDN delivery

Push finished packages straight to your CDN or pull them via API into an existing publishing workflow.

Coverage

Trained sport by sport, not bolted on.

Each model is built against the rules and rhythm of the sport it covers — not a generic ball-tracker repurposed for everything.

Cricket Live
Football Live
Basketball In training
Tennis Roadmap
<90s Median clip turnaround
2 Sports covered at launch
4 Pipeline stages, zero handoffs
1 Broadcaster pilot in progress
Broadcaster pilots open

Let's put a live feed in front of it.

We're onboarding broadcast partners for pilot coverage now. Bring a feed — we'll show you the first clip inside ten minutes.